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lowrez.net DiskBuffer
automatic disk buffering plugin for Nuke |
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DISCLAIMER This thing
is still in alpha stage, so you'll likely experience crashes, lockups,
hard disk formats, backup tapes shreddings, natural disasters etc.
Read the KNOWN BUGS section, think about unknown bugs, and USE AT YOUR OWN RISK! ABOUT This
plugin implements a disk-based buffering system, somewhat similar to
Fusion's cache. It employs internally a Write node that writes the
input to disk (in OpenEXR 32bit format, you can choose the compression)
and a Read node that reads it back to the output connection when
you re-visit a buffered frame, skipping re-computation of the upstream
tree.
Any changes in the upstream will be detected automatically and cause the Write to execute again - you should disable DiskBuffer when doing frequent changes in the upstream (while Viewer is connected downstream) to speed things up a little. There is a Pre-render button that lets you specify a frame range and then batch-renders only those frames that need updating. INSTALLATION Put the file in %NukeDir%\plugins\user - and maybe add a line like this to your menu.tcl to have it in the menu:
menu Other/DiskBuffer DiskBuffer
QUICK START Just
connect the node wherever you want the buffering - this should be after a
computationally intensive tree. If you don't specify a filename the
node will behave as if it was disabled. Make sure to have frame number
(the usual %04d) in the name - or obviously the plugin will misbehave.
Specified channels in the input are written to disk (and read back) and all others are passed thru untouched. You should only buffer channels modified (or created) by the computationally intensive tree to save disk space. When you render a frame - via Execute, command line or just visiting it in a Viewer - all upstream DiskBuffers will be re-rendered to disk as needed. VERSION HISTORY v0.2.0
KNOWN BUGS
TODO LIST
Any testing and feedback VERY appreciated. |
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